![]() Another problem is that the sound was mostly butchered. That's the routine for this version of MK Trilogy. Pick a tower of opponents, then wait for your fight to load. It's still bothersome to make your choice of game mode, then wait. I know, this is something that gamers simply had to put up with on the PS1. The PS1 version has a different set of problems. Hell, the N64 has an even tougher AI since it's a little harder to get it to open itself up for damage, but that version has other problems of its own. ![]() You might notice that I said "multiple chances" - yes, this game came out across multiple consoles and none of them really fix the AI. That said, there was no good reason to keep the AI intact for console ports of those games, or for MK Trilogy. Now, I get it, UMK3, and even MK2, were designed to get people to dump coins into the arcades until they beat the game. It will feel like you're playing rock paper scissors with an evil mind reader that knows what you're going to pick. Otherwise, enjoy having the AI directly react to your actions. In order to beat this game, and UMK3, for that matter, you have to basically study the AI's behavior, and make it so that the AI opens itself up for a beating. ![]() It's a game that had multiple chances to fix a big issue with the game it's based on - Ultimate Mortal Kombat 3.
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